Physics attributes
A list of attributes that can store detailed physics info about models. Most of these will not be useful for quite a while yet, but they should be kept in mind for the future. (It is no use planning for the past :)
- physics
- mass -- this is actually derived from volume*density but as calculating volume on-the-fly would be tricky and inefficient it may make sense to make an additional entry for mass as well.
- volume
- density -- common density tables
- elasticity
- deformability
- fragility
- melting point
- thermal conductivity
- temperature
- viscosity (fluids) (newtonian/thixotropy/dilatancy)
- turbulence
- waves (compression/transverse)
- light
- color
- alpha (transparency)
- filter
- shiny
- reflection
- translucence
- refraction
- diffraction
- light emission (& color)
- smell (7 key odors)
- musky
- floral
- camphoraceous
- minty
- ethereal
- pungent
- putrid
- taste
- sweet
- salt
- sour
- bitter
- protein
- tactile attributes:
- hard/soft
- rough/smooth
- hot/cold
- wet/dry
- slippery/sticky
- objects as sound modifiers
- sound conduction (& filtering)
- sound reflectiveness/deadness (& filtering)
- objects as sound generators
- impact (when a character walks on different surfaces -- lawn, wooden floor, concrete sidewalk -- when a metal object hits a piece of wood or curtain drapes)
- rubbing/sliding/scraping