Some waffles... articles, thoughts, ramblings, musings, rants.
I hope you find some of them useful and/or interesting. These are loosely arranged by date with newest near the top.
Some guide to the content is given with symbols.
thoughts
life
economics and earning a living
copyright and implications
toy
problems with religion
prompted by my annoyance at something
anti-war
virtual reality
Why people turn to religion and cults (6k) (1002 words)
Why do so many people feel a strong need to believe in things that are so at odds with reality? 2006-02ebooks and making a living (5k) (745 words)
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How can we make a living from ebooks, particularly open ebooks? Like the earlier one below, this is a post I sent to a writing group recently. I'll enlarge on this later. 2006-09ebooks vs paper books (7k) (1,020 words)
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Discusses why ebooks have a much brighter future than paper does, and looks at the problem of locked ebooks. I need to write more on this. I've covered the topic too briefly -- forgivable in a post to a writing group, but not in an article. I thought I'd put it here till I get around to filling it out more. 2006-09Still more truchet tiles (6k + 4k images)
This time with motion. (You need to have javascript enabled in your web browser.) 2006-03More truchet tiles (6k)
Again, not really so much an article as an experiment in randomly tiling an area with truchet tiles. More cuteness. (You need to have javascript enabled in your web browser.) 2006-03Truchet tiles (5k)
This is not really so much an article as an experiment in randomly tiling an area with truchet tiles. It is very cute. (Note that you need to have javascript enabled in your web browser.) 2006-03Scarcity vs Plenty (8k) (1,249 words)
We get to choose: plenty for all, or poverty for most. 2005-09Why there is no god (6k) (860 words)
It is easy to show that there is no god if you avoid the confusion that religion encourages. 2005-09The end of money (12k) (2,200 words)
A short look at the near future and why I don't think the concept of money will last much longer... at least in its current form. 2004-11Flying Elephantism (4k) (344 words)
You'll believe an elephant can fly!Alien Intelligence (5k) (755 words)
There are aliens right here on Earth if we open our eyes. 2004the invaders (2k) (141 words)
How would you feel about an invasion by ferocious aliens? 2004-08Gravity and the rubber membrane analogy (3k) (325 words)
This is one of those things that really annoy me. 2004-08-27soulless (4k) (600 words)
The most damaging thing in the world is religion. It is based upon a few terribly persistent mind viruses (they work something like computer viruses). Here is a simple, easy dismissal of one of the fundamental tenets of all religions -- the soul. It is an easy argument to comprehend, but even something so simple and obviously correct will usually not have any effect on the belief structure maintained by the religion meme -- such is the power of that mind virus over its victim. 2003-08-27On the Silliness of the Big Bang Hypothesis (9k) (1,439 words)
The Big Bang hypothesis is religion dressed up in a lab coat to look like science. 2003-08, revised 2007-01VR Fiction -- Machinima (10k) (3,310 words)
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What is it? Production advantages. How can you make money from it? 2003-03...2006-09Consciousness and Immortality (11k) (1,002 words)
The main part of an email I sent to a very smart friend, Michael Green. It concerns the likelihood that we will soon be able to backup our minds and become effectively immortal. 2001-11VRML Problems (30k) (4,743 words)
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this is just a personal list of inconsistencies and other things that make it hard to use VRML ...2006-01-21VR Language Wishlist (17k) (3,603 words)
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I have become worried about the future of VRML... 2001-10-08Peer to Peer File Sharing (7k) (1,076 words)
It isn't what you are being told it is, legally, financially, or practically. 2001-04Uses of VR (31k) (5,400 words)
(This one and the 3 below are the talks I gave at the ElectroFringe Festival a while back.)
Virtual Reality has a lot more uses than you would expect. I have done my best here to round them up. 2000-10Social Aspects of VR (18k) (3,000 words)
Currently most people visiting VR do it to socialize in shared worlds. This has had some quite unexpected effects as communities grow under the influence of environments where individuals can't be physically harmed and annoying people can be ignored so that they become like ghosts. 2000-10VR Fiction (16k) (2,622 words)
This (I believe) will become the most important form of entertainment in the near future, eventually displacing film. You can see a VR story from any angle -- even through the eyes of the actors. Some VR Fiction will allow you to interact with, and change the outcome of, the story. Some will be set in worlds that are independant of human visitors and are different each time you return -- the plants will have grown and the animal populations will have altered. 2000-10Building Virtual Worlds (18k) (3,019 words)
Building in VR is very different from building in the real world. This talk has 2 parts: making worlds efficient and making VR cool. What can be done to make a world move smoothly yet still be interesting to explore? Why have doors when you can walk though the walls? Why have walls when roofs may float in the air? Why have roofs when there is no rain? There is much more to VR than at first glance, but we usually try to (inappropriately) duplicate the real world in there. 2000-10Efficient building (15k + pics 8k) (2,150 words)
Less an article, more a checklist for building a home... a real home, not a VR one. 2000-06Why VR? (44k + pics 278k) (6,894 words)
I wrote this as a chapter for an anthology on Cyberfeminism. I am only one of the contributors to the book, which is published by Spinifex Press. I recommend you buy the book -- the rest of the book makes very interesting reading. (The other authors are far more talented than I am.) The book is not strictly about feminism and is not just about computers, but as a whole it encompasses women and computing. 1999-07Time Confusion (5k) (730 words)
I become exasperated at the craziness of daylight saving time and the loony effect on web meetings. There is really no place in the global village for something as stupid as daylight saving time. I have no idea how this was sold as a good idea, but it has to rank as one of the most pointless con-tricks ever. 1998-12-11