home   drawings   cartoons   stories   waffles   projects   virtual worlds   files   blog   blog

Some of my old VRML worlds

Many years ago I removed my VRML (virtual reality modeling language) worlds from my pages because it had become virtually impossible to view them anymore. I'm finally able to put some of them back online. They are ancient, almost embarrassingly simple virtual worlds, so please be kind. These worlds are so minimalist because they needed to be made using as few polygons in order to avoid bogging down the slow, old computers of that time.

I'm able to put these online again because of a very cool javascript program that uses the 3D capabilities built into modern web browsers (it won't work on old web browsers). It converts the VRML information into HTML5 3D information. Very nice!

simple world - This world shows how easy it is to make VRML worlds. It is effectively just 4 lines of text. [comment]

conference room - This was the first shared virtual world I ever built... way back in 1997. It was a multi-user world, where multiple people could meet and we could see each other's avatars. (An avatar is the body you wear in a virtual world so other visitors can see you.) [comment]

happy dog avatar - One of my first avatars, and my favorite to wear in shared VRML worlds. Why "happy"? Pat the dog to find out. [comment]

island - Another of my shared worlds. This one stayed online as a meeting place for many years. Again, as with all these old worlds, the polygon count is deliberately kept as low as possible so as not to overload the old , slow computers of that time (1998). [comment]

snakeCube - My brother gave me a wooden block puzzle in which its 27 blocks are linked together by a rope running through them. The trick is to arrange them so that they form a cube. It is surprisingly difficult. After I solved it a number of times I decided to record a 3D visualisation of the solution. [comment]

sky_island - This was one of my more ambitious worlds, still very low-polygon, because of the old, slow computers, but I tried to do some interesting things with it. [comment]

I made many more worlds, but probably not worth showing.

So... what should I do now? Should I try making more worlds, now that I can once again show them? And if so, should I try making them much more high-polygon, to suit today's faster computers? [comment]

home   drawings   cartoons   stories   waffles   projects   virtual worlds   files   blog   blog